Base Stealing | Place 3 cups on each side at the middle of the table. Each team fills up their cups (on their left hand side). The closest cup on their left gets the least amount of drink the the furthest cup gets the most. Then, each team gets a designated catcher's cup, filled to the level of the lowest cup on the opposing team's side. At any point during a team's at bat, if they have a runner on base, they can attempt to steal a base by running to the middle of the table and drinking the cup corresponding to which base they are on. If they are on first base attempting to steal second, then they would drink the closest cup. For the defense, when the offensive player touches the cup, any defensive player may then become the catcher and have a flip cup battle with the base stealer. For this battle, the goal for each player is to consume their cup, then place their empty cup face down on the edge of the table, and then flip the cup so that it lands open-side up on the table with one hand before the other player completes the same. If the defensive player wins, then the base runner is considered out. If the offensive player wins then they move up a base. | |
Streaking | In this desperation move, a defensive player may distract the offense by taking his/her top/bottom off and running in a circle around the game table. The offensive player up to bat must make a shot/get a hit before the streaker makes a full circle around the table (they get as many shots as they can attempt). If the offensive player is successful, the defensive team is punished a full drink each and they lose their next turn. If the defensive player is successful, the offense is considered distracted and their half of the inning is over. |