The Game
King's Cup is a fantastic card game with many rule variations that are all fun to play! The
combination of reflexes (driving/heaven), teamwork (mate), creativity (rule card), and
yuks (King's cup, potentially) gives players a different, unique experience on every playthrough. Some variations do not include the cup.
Equipment
Playing Cards, Cup/container for King's Cup
How to Play
1.
Shuffle cards and lay out in circular pattern around King's Cup container.
2.
Players take turn drawing cards in clockwise direction. As each card is turned face up, the corresponding rule to the card (chart below) is applied. After this rule sequence is completed, the next player draws a card.
3.
The game continues until all 4 kings have been turned face up. The player who draws the fourth and final king must consume the contents of the King's Cup.
Card Assignments
Ace | Everybody drinks | |
2 | 'F' you: Pick someone to drink | |
3 | 'F' me: Drink! | |
4 | Whores: All girls must drink | |
5 | Drive: Play the driving game. The person who drew the card starts by choosing a direction (clockwise/counterclockwise) and saying, 'Vroom!' The next player then must decide whether to go in the same direction or reverse. To go in the same direction, they must say 'Vroom!' To go in reverse, 'Erh!', as in a braking sound. The game ends when a player messes up by saying the wrong sound associated with the direction of travel. | |
6 | Dicks: All boys drink. | |
7 | Heaven: The player who picks up the card can choose when to raise their arms to the sky. Then the other players must follow suit. The last player to raise their arms must drink. If a player raises their arms prematurely, they must drink. | |
8 | Mate: Choose a player to mate with. At any point during the game, if you or your mate drinks, you must drink. This includes when either player chooses to drink voluntarily. | |
9 | Rhyme: Start by saying a word. Then in clockwise order, each subsequent player must say a word that rhymes, or drink. | |
10 | Category: Pick a category. In clockwise order, each player must name something in that category. The game continues until a player is unable to or names something that doesn't qualify. That player drinks. | |
J | Rule: Make a rule. This rule is in effect for the rest of the game (unless canceled by another rule) | |
Q | Questions: Ask another player a question. They must then ask a different player a question. First player to fail drinks. | |
K (1-3) | For the first 3 Kings picked up, that player may add a drink of the choice, in whatever quantity, to the Kings Cup. | |
K (4) | When the fourth and final King is picked up, that player must consume the contents of the Kings Cup and the game ends. |
Additional Options
Breaking the Circle | The first player to break the circle by creating a gap in the circle pattern when drawing a card must drink. | |
Thumbmaster | Replaces Heaven rule. Thumbmaster gives you the option of placing your thumb on the edge of the table at any time. Once you do, other players must follow. Last person to do so drinks! | |
Waterfall | Replaces Ace Rule. Everyone chugs. Players cannot stop until the person to their right stops drinking. The person who picks up the card may stop at any time. | |
Slap | Replaces Drive Rule. Last person to slap the table drinks. | |
Snake Eyes | Replaces 'F' U Rule. Only one person can be Snake Eyes at a time. Any time someone makes eye contact with you, they must drink. | |
Moosemaster | Replaces Heaven. Anytime someone picks up this card, everyone must make moose ears. Last one to do so drinks. |
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